BLUEHOLE AND ESL ANNOUNCE GAMESCOM PLAYERUNKNOWN’S BATTLEGROUNDS INVITATIONAL
Top Eighty Players and Influencers to Compete in First LAN Invitational
SEOUL, SOUTH KOREA AND COLOGNE, GERMANY – July 25, 2017 – Bluehole Inc., developer and publisher of PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) and ESL, the world’s largest esports company, announced today they’re partnering up to bring the popular Battle Royale title to the world’s largest video games and gaming convention. The Gamescom PUBG Invitational Presented by Bluehole and ESL will take place at gamescom on August 23 – 26, 2017 in Cologne, Germany, and will feature eighty of the world’s best PUBG players and influencers competing at the game’s first LAN event.
“From very early on we knew that the success of PUBG was reliant on the passion of its community. We want to celebrate this by inviting eighty of the top players from around the world to compete in the first offline invitational,” said Chang Han Kim, VP and Executive Producer, Bluehole Inc. “It’s been incredibly rewarding to see how quickly our community has grown, and can’t wait to hear about everyone’s experience this summer.”
“We’re thrilled to see PUBG enhancing its already amazing in-game experience with a competitive LAN component at gamescom” said Ralf Reichert, CEO at ESL. “The game’s been a smash hit and its natural evolution into a competitive title has been incredibly exciting to watch. We’re looking forward to working with Bluehole on this, and many more events to come.”
The Gamescom PUBG Invitational will include Solo mode, Duo mode, Duo FPP (First Person Perspective) mode and Squad mode across the four-day event, where the best overall score from three games played will determine the winner.
Starting from August 3rd, Bluehole, Inc. is giving players the ability to purchase vanity items in PUBG with the proceeds to be used as prizing for winners at the Gamescom PUBG Invitational and for charities of Bluehole’s selection. The tournament prize pool will have a total value of $350,000 USD.
PUBG and ESL will be providing extensive coverage of all activities, including interactive coverage on social media through which communities can engage with the participating players. Select gamescom attendees will have the ability to enter the tournament on the spot, meet Bluehole dev team members, and play the latest build of PUBG. More details will be announced on all the gamescom-related PUBG activities in the coming weeks.
PLAYERUNKNOWN’S BATTLEGROUNDS has sold more than six million copies in four months since its Early Access launch on March 23, 2017 with peak concurrent users, again surpassing the 422,000 mark with 422,618 simultaneous players at one time on Steam.
A last-man-standing shooter, PLAYERUNKNOWN’S BATTLEGROUNDS is the ultimate life and death fight, as it drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor.
To learn more about PLAYERUNKNOWN’S BATTLEGROUNDS, please visit www.playbattlegrounds.com, ‘Like’ it on Facebook, and follow its development on Twitter @PUBATTLEGROUNDS for all the latest updates and news from the team.
PLAYERUNKNOWN’S BATTLEGROUNDS – Not Just a Game. This is Battle Royale.
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Founded in 2007 and based in Korea, Bluehole, Inc. is the developer of the popular action MMORPG, TERA, which has attracted over 25 million registered users worldwide. TERA is live in seven different territories including North America, Korea, Japan, Taiwan, Europe and Russia and has reached the #1 spot on Steam’s MMORPG charts. Having achieved high standards and worldwide recognition for its online roleplaying games, the studio has also expanded into the mobile gaming market. Bluehole’s first non-MMO title, PLAYERUNKNOWN’S BATTLEGROUNDS, has sold more than six million units since its Early Access launch on March 23, 2017. PLAYERUNKNOWN’S BATTELGROUNDS is fully developed and published by Bluehole worldwide. For more information, visit www.bluehole.net/en.
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).