Curve Digital and Tomas Sakalauskas to Bring Cult Hit Human: Fall Flat Onto PlayStation®4 and Xbox One This Spring

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Curve Digital and Tomas Sakalauskas to Bring Cult Hit Human: Fall Flat Onto PlayStation®4 and Xbox One This Spring

Surreal Slapstick-Style Physics Puzzle Game to Release on Console With New Content

[LONDON – February 13, 2017] This Spring, console gamers can experience a humorous, dreamlike world filled with physics-defying and rule-breaking hilarity with the upcoming launch of the unique puzzle game Human: Fall Flat from developer Tomas Sakalauskas and publisher Curve Digital.

In Human: Fall Flat, players escape surreal dreamscapes by solving open-ended puzzles while struggling with intentionally unsteady controls that result in hysterical clumsiness and potentially endless falling. The game will release onto PlayStation 4 and Xbox One with additional content, brand new puzzles and bespoke customization options. Those interested in a sneak peek of the new content can join Curve Digital at GDC in booth 1416, at PAX East in booth 22125 or at South by Southwest.

After releasing on Steam last year to considerable consumer praise, Human: Fall Flat became a YouTube phenomenon, garnering more than 70 million cumulative views thanks to the game’s hilarious gameplay that had people discover their own solutions to overcome obstacles – often there are many ways to reach each level’s exit.

Playing as Bob, players control his basic movements, but operate his arms independently, making it challenging to traverse this beautiful yet deadly world and interact with objects that can be used to solve the level. Bob can pull stuff. He can push stuff. He can kick stuff. He can carry stuff. He can climb stuff. He can break stuff. And he can use stuff on other stuff to make even more stuff happen, but these actions aren’t so easy with flopping arms. Players who learn to master Bob’s movement will unlock a wealth of opportunities to break the rules and beat the levels. For even more fun, players can work together as best they can to solve the puzzles in co-op mode.

“Millions of people have played or watched Human: Fall Flat and there is one thing that we can all agree upon – it’s just a really fun game,” said Tomas Sakalauskas, developer of Human: Fall Flat. “Whether you’re playing or watching, seeing Bob clumsily struggle with the most basic of physical movements makes for a side-splitting experience.”

For more information on Human: Fall Flat’s console versions, please visit the game’s website, or Curve Digital’s Facebook and Twitter pages.

Note: the additional content from the console versions will be rolled into the Steam version shortly after release.

 

About Curve Digital

Curve Digital is the leading publishers of independent video games on PC and consoles in the world. Working with high profile developers such as The Chinese Room (Dear Esther), The Molasses Flood (The Flame in the Flood) and Bithell Games (Thomas Was Alone), Curve helps individuals, small teams and established studios bring their games to a larger audience.

About Tomas Sakalauskas

Tomas Sakalauskas’s studio No Brakes Games is a small indie developer established in 2012 and based in Vilnius, Lithuania. Focusing on fresh game mechanics, the studio creates offbeat gaming experiences such Human: Fall Flat and Pocket Sheep.

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