Award-winning Runbow From 13AM Games Sprints Onto Steam November 18
Toronto – November 7, 2016 – Independent video game developer 13AM Games is bringing color racing chaos to Steam (PC) with the November 18 launch of its award-winning action party game Runbow for $14.99 USD. Runbow features an eye-catching color mechanic that has racers brawl amongst each other while objects and platforms appear or disappear based on the continually changing background color. Along with three online and local multiplayer modes, Runbow features tons of content in its two single-player modes, as well as a DLC campaign that will test the skills and minds of any seasoned platformer.
After launching on Wii U, Runbow quickly rose through the ranks to become one of Metacritic’s highest-rated Wii U games, and garnered overwhelming praise from both media and players. In addition to frantic, humorous gameplay of its own, Runbow features 19 guest characters from some of the biggest indie titles, including Guacamelee!, Shovel Knight and Steamworld Dig.
“Runbow quickly became a must-have on the Wii U and we think it will also become a favorite among PC gamers,” said Dave Proctor, Co-Founder of 13AM Games. “With online multiplayer, gamers can brawl and race against their friends and others worldwide while taking on the challenging and fun gameplay that earned Runbow so many honors. Additionally, Runbow has a bevy of content for players to tackle trials on their own, and I think there’s something for everyone here.”
Players can sprint against each other in classic “Run” mode, battle to the death in “Arena,” or try a colorful take on the multiplayer classic “King of the Hill.” In addition to these, the game features more than 140 levels in “Adventure,” and “Bowhemoth,” a single, uninterrupted platforming challenge that will test even the best platform gamers.
A press kit is available at [add link when new assets received].
About 13AM Games
13AM Games is an independent video games studio based in Toronto and earned success with its debut game, Runbow. All nine members came from different backgrounds with a common goal: design games that are as much fun to play as they are to make. They met in the Game Design program at George Brown College and the rest, as they say, is history.