Human: Fall Flat Enters Into Profit Over Opening Week as Curve Digital and No Brakes Games Reveal Future for the Series
Developer Tomas Sakalauskas Discusses What’s Next for Bob Alongside a New Video Showcasing Other Ways to Enjoy the Wacky, Physics-Based Puzzler for PC, Mac and Linux
LONDON – July 29, 2016 – Established indie publisher Curve Digital and developer No Brakes Games today announced that their quirky, physics-based puzzle game Human: Fall Flat has enjoyed a spectacular debut on digital stores, already covering its costs since its official launch last Friday. And with a “Very Positive” reception from the game’s Steam players as well as console versions planned to drop later this year, the future looks bright for the gelatinous protagonist Bob and his weird, open-ended dreamscapes.
To encourage those who have yet to experiment with the game and its open-ended puzzles, Human: Fall Flat creator Tomas Sakalauskas has recorded some expert footage that illustrates examples of different ways that players can maneuver through the game’s environments:
After reflecting on the successful launch of Human: Fall Flat, Tomas sets his sights on the road ahead and reveals more on what’s to come:
“I’ve been absolutely blown away by the reaction to Human: Fall Flat’s release. It’s been a long journey from initial prototype to full game – and I was hoping to take a few days off, to be honest, but I’ve been digesting the feedback and I’m excited to confirm the following.
“First off, we’ll be tweaking a few things here and there – it’s clear from player feedback that some areas need a little refining. Now we’ve got the games into the hands of thousands of players, it’s clear that the numerous ways to solve the puzzles can present problems. Additionally, the co-op mode could be sign-posted better, so we’ll be addressing these issues first.
“Next up will be adding in some extra features – one which we can confirm today will be greater freedom over the camera movement so players can create even more dynamic footage of Bob and his escapades. I’ll also be looking into how users can create their own dreamscapes – once I’ve got a better idea, I’ll be sure to let the community know.
“Work on the console versions has begun in earnest and I can confirm that these will feature additional dreamscapes, which we will, of course, offer as a free update to the PC version in due course. I’ve been experimenting with additional gameplay mechanics and I think players are going to love what they see.
“Finally, whilst I always had huge faith in the game, the reaction from its players has given me even more confidence in the series. You guys are going to be seeing a lot more of Bob in the future.”
Developed by No Brakes Games and published by Curve Digital, Human: Fall Flat is now available for Windows PC, Mac and Linux via Steam at http://store.steampowered.com/app/477160/ for $14.99 / €14.99 / £11.99. Console versions are currently in development and are planned to become available later in the year.
About Curve Digital
Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.