|Get Your Heart Pounding and Slash Your Way to Love in the Dungeon-Crawler, Robot Love Story of the Year: “Heart&Slash”
Madrid, Spain (June 8, 2016) — 3D brawler Heart&Slash will be launched by publisher BadLand Games and studio Aheartfulofgames on June 24th, 2016 to Xbox One and PlayStation 4 worldwide. The PC version has been on Steam Early Access and the final version will launch in August in all territories.
Aheartfulofgames’ Creative Director Juan Raigada feels Early Access was an important step in the game’s development because “while we kickstarted the game, and had enough funding to see it through completion, we reached a stage in the development of Heart&Slash where we felt the need to gather as much feedback as possible to make the best game we could.” Now, after three years of development, taking into account the constructive criticism of Early Access players, Heart&Slash will be making its worldwide debut this summer. The title will also be getting a retail release in select territories.
See how far Heart&Slash has come since its Kickstarter!
Play as Heart, a malfunctioning robot, fighting for its identity against the minions of standardization. Along the way you meet Slash, a rough veteran of the dystopian world where Heart&Slash takes place. You will try to capture Slash’s attention through several playthroughs, but how you do it will depend on the player. For each ‘quest’ (each opportunity to woo Slash) you will have a couple of opportunities that will end up defining the relationship and how the story will end.
Will you choose independence, or will you change in order to be loved? Or will you find a balance that will allow the relationship to thrive?
- Fight using 75 different weapons and 60 different body parts that will change the way the game plays. Teleport, stop time, fly with a jetpack, wall-jump, discover enemy weaknesses and so on. From the trivial to the game-changing, you can try thousands of different combinations.
- Die and try again. Permadeath means Heart&Slash is not an easy game. But dying shouldn’t matter as robots can be easily and indefinitely cloned. Every time you start a new game, the levels you fight through, and the items or weapons you collect, will change.
- A unique art style that will bring back the memories of game systems long gone.
- The game will have almost no downtime. Levels are short and brutal, and the game, in a successful run, should not be too taxing on your time (whether you will ever be able to make a successful run is another matter). Ultimately, playing Heart&Slash is not about mastering one system. Instead, it’s about being able to adapt to what you are given and making the best out of it.