The Legend of Zelda: Twilight Princess HD Trailer Shows off the New Bits

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It is pretty cool to think we are so close to the release of the second Gamecube to Wii U port (or Wii if you played it on that platform), but The Legend of Zelda: Twilight Princess HD is coming to the system at the start of March, and Ninty have some fresh details. This is the kind of information you want to hear, as new details have emerged of the new aspects of the port job.


Check out the details for yourself:

By using the Wii U GamePad, players can now easily manage their inventory, access the map and quickly transform into a wolf via the touch screen, all without pausing the game. Players will also be able to use the GamePad to access Miiverse and can even play the game off-TV. Miiverse posts can be decorated with dozens of new Twilight Princess-related Miiverse stamps, hidden away throughout Hyrule.

The addition of a new item, the Ghost Lantern, will aid Link in the Poe Soul retrieving quest. When Link holds the Ghost Lantern it will helpfully glow when it detects a Poe in the area. Similarly, the number of Tears of Light that need to be collected by Link at various points in his adventure has been reduced from 16 to 12, making these collection tasks easier. Furthermore, if Link finds Rupees in a treasure chest while his wallet is already full, Rupees will no longer be returned to that chest. Players are also less likely to reach the limit of their wallets, as these have been modified to hold more Rupees.

Zelda veterans or brave new players who desire an added challenge can opt to play in Hero Mode right from the start. A testing new way to play through the main adventure, in Hero Mode Link will take double the normal damage and there are no health-replenishing hearts to be found. In a final layer of challenge the game world is also mirrored, so dungeon layouts will be reversed. For those in search of the ultimate challenge, tapping the Ganondorf amiibo on the Wii U GamePad when in Hero Mode will cause Link to take a staggering four times the normal damage until the play session ends.

As usual, a corresponding trailer detailing these features has also come to light, and you can check that out below along with a few screenshots. March 4th Marks this release, so stay tuned folks as we are getting closer!

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