STRIKE VECTOR EX NOMINATED FOR FIVE AWARDS AT GAME CONNECTION EUROPE 2015
Vote for Ragequit’s Aerial-Combat Shooter in the People’s Choice Award and Play the Game at Paris Games Week
PARIS, FRANCE – October 5, 2015 – Independent video game developer Ragequit Corp is proud to announce today its upcoming first-person aerial-combat game Strike Vector EX has been nominated for four gameplay awards and one People’s Choice Award in the Game Connection Europe 2015 Development Awards, with the winners being announced October 28-November 1, 2015 in Paris, France.
Disrupting the air combat genre via precision mechanics, imaginative aircraft, and stunning, fast-paced multiplayer fights, Strike Vector EX was nominated in the Best Console/PC Hardcore, Best Hardcore Game, Most Creative and Original, and Most Promising IP categories. Fans and enthusiasts of air-combat, indie, and original games can vote for Strike Vector EX in the People’s Choice awards by going to the Game Connection Facebook page and clicking and “liking” the image HERE.
Strike Vector EX is a competitive first-person aerial-combat game that hosts dizzying dogfights with battle-heavy aircraft. Bursting with customizable mech-inspired ships, Strike Vector EX disrupts the air combat genre through a combination of precision mechanics, imaginative aircraft, and stunning, fast-paced multiplayer fights.
RageQuit Corporation’s debut Xbox One and PS4™ game has been fine tuned to provide instant feedback and tight console controls for players to light each other up amidst futuristic, industrial structures. Players gear up their ships to deploy specific strategies for each mission (paired with personal, bada$$ styles) to engage in frenetic multiplayer skirmishes.
Strike Vector EX uses the Unreal Engine 4 and is slated for takeoff on PS4™ and Xbox One in 2016. For more on RageQuit Corporation, like it on Facebook, follow it on Twitter, and check it out on YouTube and Twitch.TV.
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ABOUT RAGEQUIT CORPORATION
RageQuit Corporation is a small independent video games studio based in Paris, France created by veterans of the industry. The team is composed of passionate gamers who want to create fun, hardcore games. The core members have worked for renowned studios such as Sony Liverpool (formerly Psygnosis), Evolution Studios, Quantic Dream, Dontnod, Darkworks, Nadeo, Ubisoft, Atari, Ankama and Infogrames. The team has contributed to big license games such as Motorstorm Apocalypse, Remember Me, I am Alive, Coldfear, the Amerzone, SSX, Rayman, Ghost Recon, Tony Hawk, Moto GP, Burnout, Trackmania, Shootmania and Harry Potter.
ABOUT REVERB TRIPLE XP
An extension of interactive entertainment agency Reverb Communications, Inc., Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Reverb Triple XP powers up titles that stand out with excellent gameplay, creative design, and that elusive fun factor. Once chosen, our team of game industry veterans works with the game developers to fully understand and play the title, then execute on world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality.