UBISOFT® AND ELECTRONIC SPORTS WORLD CUP UNVEIL THE 2015 JUST DANCE® COMPETITION

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UBISOFT® AND ELECTRONIC SPORTS WORLD CUP UNVEIL THE 2015 JUST DANCE® COMPETITION

The Best Just Dance Players Around The World  Will Meet In Paris For The Finals

TRAILER: YOUTUBE​

London, UK – July 8, 2015 – Ubisoft and the Electronic Sports World Cup (ESWC) today announced the second annual Just Dance World Cup. The competition is open to every Just Dancer on the planet aged sixteen years or older, regardless of their location. Last year, Just Dance became the first casual video game to enter the ESWC line up and the tradition will continue this year.

The four-month qualification period will start July 19 and run until October 29. Eighteen finalists will be flown to Paris for the finals on October 30 and November 1, 2015. There are two ways to qualify:

  1. In JUST DANCE 2015 on the World Dance Floor (online multiplayer mode of Just Dance)

Every Sunday between July 19 and August 23, the best session will be selected (between 7pm and 8pm UTC+2). Thirteen Just Dance players from all around the world will be selected (France, UK, Germany, Italy, Spain, Australia/New Zealand, USA, Brazil, Mexico, Canada, Asia, Rest of Europe, Rest of Americas).

  1. During one of the four live events where qualifications will be open to all residents of the country hosting the competition:

–      Montreal, Canada – Mondial Des Jeux on July 25

–      Köln, Germany – Gamescom, August 8

–      Sao Paulo, Brazil – Brasil Game Show, October 12

–      Paris, France – Paris Games Week, October 29

Diego San, the winner of the 2014 edition of the Just Dance World Cup, will be defending his title at the Grand Final. He’ll be competing on Just Dance 2016, which will be available on October 20, 2015 in the US and October 22, 2015 in EMEA (October 23, 2015 in the UK). Get the latest news on the Just Dance World Cup on www.justdanceworldcup.com.

Photo gallery of the 2014 Edition:

https://www.facebook.com/media/set/?set=a.919819874712561.1073741837.160307910663765&type=3

Video from the 2014 Finale:

http://www.dailymotion.com/video/x29icka_just-dance-at-the-eswc-2014_videogames

The Electronic Sports World Cup is a worldwide competition that starts locally with national qualifying rounds and culminates in a World Final designed as a live show. With 54 million Just Dance games sold since the debut of the franchise in 2009, Just Dance has become the number one music videogame franchise played by more than 100 million of fans all over the world. Just Dance is the top selling dance game globally and Just Dance 2016, the latest in the franchise, was announced at the Electronic Entertainment Expo (E3) on June 15, 2015.

More information on Just Dance is available at www.justdancegame.com. Follow us at Twitter.com/JustDanceGame

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

© 2015 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Trademarks are property of their respective owners.

 

About Ubisoft

bisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

 

About ESWC

ESWC (www.eswc.com) is a pioneered federative worldwide competition of video games, gathering each year the best players of the planet from selections in over 45 countries. ESWC is the property of OXENT, a company specialized in electronic sports. Oxent designs and organizes competitions, local and global, online and offline, and develop innovative technologies (www.tournament.com) to manage and share video games tournaments. To learn more, please visit www.oxent.net.

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