MORE PIZZA! Classic Educational Game Remake, Zoombinis, Gets a Release Date
Non-profit Educational Leader TERC Delivers an All-New, Complete Zoombinis Experience to a New Generation
Boston, July 14, 2015 – Following the incredibly successful Kickstarter from earlier this year, TERC, a not-for-profit leader in K-12 math and science education, announced today the anticipated return of the beloved and classic children’s educational game, Zoombinis, launching on iPad and Android tablets on August 6 for $4.99.
Zoombinis is developed in conjunction with the world class designers at FableVision Studios, an award-winning educational transmedia developer, along with Learning Games Network.
“Together we have recreated the Zoombinis adventure so that it can be shared with a whole new generation, in a touch screen format,” said David Libby, Director of Technology, TERC. “With the advances in technology since the Zoombinis first appeared in the ’90s, we were able to craft the perfect blend of problem solving with entertainment that can be enjoyed in mobile or classroom setting.”
Numbering in the hundreds, the Zoombinis need your help. The small blue creatures, each with distinct personalities and appearances, are all imprisoned by the evil Bloats who took over their home – and you need to help them reach the safety of Zoombiniville. Using logic, data analysis, pattern finding and problem solving skills, children and adults will face a series of increasingly difficult challenges set within entertaining environments such as Pizza Pass, Titanic Tattooed Toads and Mudball Wall. Help the Zoombinis travel in groups until all 400 of them are safe in Zoombiniville.
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For nearly fifty years, TERC has been introducing millions of students throughout the United States to the exciting and rewarding worlds of math and science learning. Led by a group of experienced, forward-thinking math and science professionals, TERC is an independent, nonprofit, research-based organization dedicated to engaging and inspiring all students through stimulating curricula and programs designed to develop the knowledge and skills they need to ask questions, solve problems, and expand their opportunities. Visit us on the web at: www.terc.edu
About FableVision Studios
FableVision creates technology-enhanced media and story to move the world to a better place. FableVision’s signature blend of positive media, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, and health care organizations, such as PBS Kids, Smithsonian Institution, the Jim Henson Company, and National Geographic Society. Together with our partners, we have designed and developed hundreds of interactive games and activities, mobile apps, animated films, websites, television and web ads, interactive museum kiosks, and eBooks. Visit us on the web at: www.fablevisionstudios.com
About Learning Games Network
The Learning Games Network mission: By identifying and partnering with organizations that are working to create, research and disseminate game-based learning tools, the Learning Games Network amplifies the impact of these organizations and broadens access to high-quality educational games for learners at every age. Visit us on the web at: http://learninggamesnetwork.org