It has been a pretty rough week for Steam and modding, but there’s a bit of a bright patch at the end of tunnel. Today, Sega and Creative Assembly launched the modding tools for Total War: Attila and flipped the switch on Steam Workshop support. The new mod tools should be familiar to those with experience modding Total War: Rome II and Total War: Shogun 2.
The Assembly Kit mod tools can be downloaded under the “Tools” menu in the Steam library. The tools contains:
DaVE: enables editing of the game’s database entries.
BOB: enables processing of raw data such as textures, models and animations.
TeD: enables the creation of individual battlefields for land, sea and sieges.
Terry: enables the editing of campaign map aesthetics such as the height-map, lighting and props. Unlike previous Assembly Kits, Terry now grants access to Terrain Raw Data, which means modders can determine which battle maps load in for specific campaign map locations. Go mod those cities!
The Assembly Kit also comes with a hard drive consuming 60 GB of resources, including the Terrain Raw Data resource pack. Budding modders can learn about how to use the Assembly Kit at the official Total War wiki.