Project CARS promises to be one of the biggest love letters to car and racing culture ever released for the video game world, with Slightly Mad Studios putting an impressive amount of work into all aspects of the game, particularly the car models. Publisher Bandai Namco has released a number of new screenshots showing off cars you are more likely to see in someone’s driveway rather than on a track, showing off the impressive variety of cars in the game.
Alongside these new screens, a feature list for the game has also been revealed which you can view in full below.
- A huge variety of motorsports and reflected car culture with relevant rules and formats
- The largest track roster of any recent racing game
- A freeform career mode that allows you to choose your own path with Historic Goals to earn, Accolades to win, Endorsements to sign, and Invitations to receive
- Competitive online with features such as ‘join in progress’ and invite-only sessions
- Fully-dynamic weather and time of day
- Race weekends including warmup sessions, practices, qualifying, and two-race format
- Pit stops and pit strategy creation for different scenarios and events (eg.. endurance)
- Deep tuning setup creation
- Asynchronous play via the Driver Network – Time Trial mode with downloadable ghosts and regularly-scheduled Community Events
- Save and share your proudest moments with photos and replays
- Player tailoring and accessibility features – dial the game to your own particular skill and comfort level
- Playable either at a cinematic 12K resolution or on a more intimate scale with Oculus Rift. Project Morpheus, or nVidia Shield
- Support for over 40 different wheels and peripherals
- Second screen support via apps created by the community through the Project CARS API
Project CARS is releasing on March 17th for PC, PS4 and Xbox One while Wii U and Steam OS/Linux versions have only a 2015 release date. A new trailer was also released recently which you can check out below.