HomeMain MenuPress ReleasesSQUARE ENIX COLLECTIVE OPENS AFTER SUCCESSFUL PILOT PHASE

SQUARE ENIX COLLECTIVE OPENS AFTER SUCCESSFUL PILOT PHASE

SQUARE ENIX COLLECTIVE OPENS AFTER SUCCESSFUL PILOT PHASE

Tuque Games’ World War Machine first game going through to crowdfunding

London, April 4, 2014: Square Enix Collective today opens its doors fully for developers to submit original game ideas. Teams can now access the site’s CMS directly and upload pitches which, once submitted and checked against submission criteria, could then be published on the Collective platform.

Following the completion of the initial three-project pilot phase, the Collective platform has undergone some additional development work taking into account developer and consumer feedback and is now ready for the full live launch.

“The pilot phase went really well, we learned so much during the test month and the teams we worked with; Tuque Games, Kitfox Games and Ruffian Games, have given great and useful feedback,” said Phil Elliott, project lead for Collective. “Now it’s over to you as we open up the platform on an ongoing basis, and see what sort of ideas come in, from developers all around the world and what gamers think of those ideas.”

Collective is open for new submissions from today and pitches will be published every Monday, starting when the first pitches are received. A full list of submission criteria is included in the developer terms of use and is available for anybody to see here.

The first of the teams to come through the pilot phase, Tuque Games, with World War Machine will begin a crowdfunding campaign via a Collective/Indiegogo campaign page towards the end of April.

“World War Machine obviously caught the eye of a lot of people,” added Elliott. “With 90% of those who voted on the project indicating potential backing through crowdfunding, we’re very happy that Tuque Games decided to accept our offer for continued support on Indiegogo, we’ll let you know when the campaign page is live.”

The option for teams to use older Eidos IP (Gex, Fear Effect and Anachronox) will be added at a later date as the details are finalised. Collective aims to be a fully transparent platform and all details will be shared in the developer terms of use. This means that at this time Collective will only accept original ideas.

Collective was recently nominated for a GamesIndustry Innovation Award, in the ‘Innovation in Business’ category, alongside companies such as Kickstarter, Valve, Supercell and Disney. 

About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.