HomeMain MenuPress ReleasesMIDNIGHT CITY ANNOUNCES NEXT TWO INDIE RELEASES

MIDNIGHT CITY ANNOUNCES NEXT TWO INDIE RELEASES

MIDNIGHT CITY ANNOUNCES NEXT TWO INDIE RELEASES

Blood of the Werewolf Transforms onto Consoles with Avalanche 2: Super Avalanche Bouncing onto Steam in Spring 2014

Edison, NJJanuary 28, 2014 – Midnight City, the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, is proud to announce two more indie releases in the pipeline. Beast Game’s indie fan-favorite Avalanche 2: Super Avalanche will be fully optimized for Steam in late Q1, followed by an updated Blood of the Werewolf expanding to the Xbox Live online entertainment network for the Xbox 360 games and entertainment system from Microsoft and PlayStation®Network simultaneously in Q2. Tune in to Scientifically Proven’s livestream on January 31 to get a special preview of the game and meet the team!

Based on the wildly popular flash game Avalanche, Beast Games’ Avalanche 2: Super Avalanche builds on the core platform-climbing gameplay with a host of new features, adding more dimension than ever before. Players start out as a bouncy marshmallow character compelled upward by a rising tide of liquid, while a constant stream of procedurally generated items and breakable blocks fall from the sky. What starts as a simple climb soon becomes a challenge to survive as blocks can crush the marshmallow heroes if they don’t act fast. To aid players in their altitude-driven quest, unlock up to four item slots for over 70,000 combinations of special power-ups that help ‘mallows jump higher, move faster, double jump and more! On the ascent, keep an eye out for special chests to break and discover bonuses and valuable coins which can be used to purchase customizations and abilities. Randomly generated bosses spawn at specific altitudes on special platforms, punctuating the heart-pumping climb at critical intervals. Avalanche 2: Super Avalanche is planned to release on Steam in late Q1 2014.

Released to critical acclaim this last Halloween on Steam, Blood of the Werewolf is ready to transform onto consoles with fresh content for its debut. New game mode ‘Endless Challenge’ pits players against procedurally generated, increasingly difficult gauntlets for limitless runs to sharpen the player’s skills and compete on leaderboards. For the uninitiated, Blood of the Werewolf spins the tale of Selena, a loving wife, mother and unstoppable werewolf who races against time to save her son from the evil Victor Frankenstein. Fueled by vengeance at the sight of her murdered husband, Selena sets off on a blood-soaked rescue mission that spans 10 levels of platforming action with five intense boss arenas. Dynamic gameplay focuses on lightning-quick transformations from human to werewolf form by light of the moon. Along the way Selena faces off with a reimagined cast of monster-movie icons including The Creature, Jekyll & Hyde, The Mummy, Dracula and Frankenstein’s Monster. Adding to the challenge, players must seek out secret rooms and hidden areas scattered throughout the game to collect powerups for their crossbow, werewolf powers and health upgrades. Blood of the Werewolf is a thrilling platformer that pays homage to the classics of days past and reignites the passion for mastery that inspired one of the greatest eras in video games. Blood of the Werewolf is planned to release on the Xbox Live online entertainment network for the Xbox 360 games and entertainment system from Microsoft and PlayStation® Network simultaneously in Q2 2014.

As a special thanks to those who purchased Blood of the Werewolf on Steam, Scientifically Proven will release a free update with challenge room content, post-console release.

Blood of the Werewolf is rated T for Teen.

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ABOUT MAJESCO ENTERTAINMENT COMPANY
Majesco Entertainment Company is an innovative developer, marketer, publisher and distributor of interactive entertainment for consumers around the world. Building on more than 25 years of operating history, the company develops and publishes a wide range of video games on console, handheld and mobile platforms, as well as digital networks through its Midnight City label. Majesco also owns 50% of GMS Entertainment, the parent company of online gaming company Pariplay, which specializes in iGaming, iLottery and social gaming. Majesco is headquartered in Edison, NJ and the company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. More info can be found online at majescoent.com or on Twitter at twitter.com/majesco.

ABOUT MIDNIGHT CITY
Midnight City is Majesco’s independent digital label dedicated to supporting indie development teams with customized publishing services, including public relations, marketing, and community content. Operated by former IGN Editor-in-chief Casey Lynch and longtime industry veteran Doug Kennedy, Midnight City focuses its efforts on the ever growing independent game development market and independent game studios.