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Legend of Zelda: A Link Between Worlds Shakes Up the Formula

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As part of tonight’s Nintendo Direct Presentation, a piece of news was delivered that was shocking, and also very intriguing. It seems that Nintendo are doing away with a typical Zelda gameplay convention. (shock and horror, I know!)

The Legend of Zelda: A Link Between Worlds will do away with the time honored tradition of receiving new items within the game dungeons, and using them to solve the puzzles of that dungeons. At the same time, the linearity of Zelda games is also being abolished, giving players the ability to tackle the game however they choose.

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Now, before we all get our torches and pitchforks, hear me out. The way this will work is through a new store in the game called Ravio’s Shop. The store’s owner; Ravio will loan players items that they typically find in dungeons (bows/boomerangs/hammers etc) for a price. This allows players to pick and choose where and how they approach the game, providing a new sense of freedom that usually isn’t seen in the series.

What do you think? Are you for or against this new implementation? I personally think that it is an interesting way to go, and I hope it doesn’t alienate any fans. Let us know in the comments below what you think, and remember that The Legend of Zelda: A Link Between Worlds is available on Nintendo 3DS on November 22nd. So for all the Legend of Zelda News as it becomes available, stay tuned to Capsule Computers.