The game will feature a fully controllable battle system, wherein players will command their units on a hexagonal grid once they have entered another person’s citadel and commenced combat. Each unit and hero also possesses its own strengths and weaknesses, furthering the strategy aspect. This unlocks the opportunity for more advanced maneuvers and the possibility for smarter battles.
In order to attract more strategy game grandmasters, the developers created a fair ladder match system, with both sides receiving an identical number of units and equally powerful heroes. Daniel Chiu, project manager of Lords of Darkness said:
“There is a growing trend that the player who pays the most should win, but we believe giving big advantages to paying players destroys the fun of games, especially strategy games. Like chess, Lords of Darkness is designed so the player with the best strategy, rather than the deepest pockets, will win. ”