While many people have already guessed this was the case, Ubisoft has never officially said why they chose to delay Rayman Legends on the Wii U and choose to release it on every other platform available this generation.
Well last week during E3 Ubisoft CEO Yves Guillemot spoke with VentureBeat and he confirmed what many of us have already guessed, that the low sales of the Wii U prompted the decision.
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“What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.”