Call of Duty: Ghosts Showcased on Xbox One

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Infinity Ward closed out the Xbox One Reveal event with Call of Duty: Ghosts. They spoke of what’s new with this entrant in the series before displaying its reveal trailer, which can be seen embedded at the bottom of this article.

Ghosts makes use of a brand new next-gen engine, with the story being written by Steven Gaghan, the award-winning scriptwriter of the film Traffic. It takes place 10 years after a cataclysmic event that devastates the United States military forces. The Ghosts team is comprised of what’s left, the remnants of these fallen forces. Going into the features and technical details of the engine, some inclusions were pushed as innovative when we’ve seen it all before, such as the ability to slide and lean in-game (really Infinity Ward?!). They even pulled a Peter Molyneux card and revealed to the world that a dog would be joining the squad as an active member and that you “will care about this dog”.

That aside, the engine does look impressive with Sub-D rendering that ensures the quality of curvature in models the closer the players get to them, fluid dynamics and interactive smoke. Multiplayer will feature dynamic maps whereby natural disasters such as Earthquakes and floods rock the battlefield. Character customisation will also be much deeper for MP, now allowing you to change the heads and physical aspects of your avatar. Infinity Ward also promised new co-op functionality, seamless second screen integration and Kinect commands to be shown off in the future.

You can already lay down your pre-orders from the official website. Also check out the gallery of first screenshots below. For future updates on Call of Duty: Ghosts, stay tuned to Capsule Computers.

I am a graduate of the Bachelor of Interactive Entertainment (w/ major in Games Design) course at Qantm College, Sydney.

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