Gaming Industry Will Die Without Innovation, Says David Cage


David Cage, the boss of Quantic Dream, has theorised that, without the drive for innovation in video game projects, the industry will more or less die in an interview with Gamesindustry International. He believes that more studios should invest in new and inventive projects where originality can be promoted. He expands upon this point:

“I mean this industry will die if it doesn’t try more to be innovative and to come up with new ideas and to talk a bit more–not necessarily serious, but deeper things at some point. It’s great that you can shoot at monsters, and that’s great and it will always be there and it will always be successful, but at the same time, what about giving the choice to people? Give them different options. So if they like that they find it, but if they want something deeper and interactive, they can find that too.”

In the interview, Cage praises Journey from thatgamecompany, which is currently the most successful game on the Playstation Network, calling it “a breath of fresh air.” He calls it as such because of the storytelling and emotion found in the game. He moves on to first person shooters, which represents the exact opposite of Cage’s ideal video game industry. He says:

“How many first person shooters can we create per year? How many can we play per year? How many of them will be successful? Even from a business point of view, does it make any sense? I’m not sure.”

Considering he is the boss of the studio that gave us Heavy Rain and will give us Beyond: Two Souls, it is reasonable for him to address these concerns. With that said, the video game industry is dictated by one group of people: the consumers (yes, you reading this article). It is they who vote with their money and it seems that the most popular genre at this time is first person shooters, more specifically Call of Duty.

I agree with Mr. Cage in that the industry needs to push more original ideas and experiment. I am someone who believes that the video game medium does have the potential to become as powerful as literature in terms of storytelling. In saying that, it seems game studios and publishers won’t push for innovation if the risk is too great. It is definitely a worthy point in the business vs creative debate in video games.

I’ll open the floor to you, readers. Do you believe in Mr. Cage’s push for innovation or is the safe option good enough to keep the industry afloat? Give us your thoughts below.

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Josh is the name, writing is my game... well my degree will say that. But, when uni gets me down (and it does), there is no better way that to grab a chair, sit back and slicing up some Darkspawn I started my gaming interest back in the good old 16 bit era with the Sega Mega Drive and Sonic The Hedgehog 2. I was roughly five years old. To this day I still try to fire up the dusty companion and speed through the wacky and bright levels, jumping on some Badniks, collecting those damn Chaos Emeralds. Then I moved onto Sony's disk based console the Playstation (thanks to my uncle). Since then I have picked up each of Sony's consoles from the 5th to current generation that has been released in Australia (with more to come). In terms of writing about games, I am quite new to the field. I started out late last year with my own blog before deciding to move to greener pastures. I have written a few reviews for the Playstation 3 and Playstation Portable. Features as well. I hope I can flex my muscles while writing with Capsule Computers. If I'm not gaming, however, I'm writing narratives. I am currently trying to kickstart a high fantasy novel (which, hopefully, turns into a complex RPG) that I want done in five years or so. My passion of writing has been there for a long time and has flourished as I grew. I'm into the fantasy genre, both games and novels, and thoroughly enjoy a deep and complex RPG, whether it comes from the East or West. Oh and anime is awesome!

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