Star Wars: The Old Republic Interview with Gabe Amatangelo

PC News MMO Interviews EA

Gabe Amatangelo is the lead PvP designer of Bioware’s online hit Star Wars: The Old Republic. With the Australian and Oceanic official release of the critically acclaimed MMORPG, a few very lucky members of the Capsule Computers team had the opportunity to meet with Gabe at a media launch event in Sydney. After a media presentation that introduced the game, community and changes since the initial US and European launch, we found ourselves extremely lucky to get to chat with Gabe in a private interview.

In our discussion, we covered the initial goals of the project, and what sort of game the design team had hoped to create. Gabe brought up the idea of evolving a genre rather than revolutionizing it, which allowed them to create a new MMO experience while still sticking to the roots of the genre. We also spoke about the development process, future direction, and the question had to be asked “Where DID the idea for HUTTBALL come from?!” Be sure to check out the interview for yourselves!

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I'm one of your typical Generation Y gamers who began my lifelong obsession with video games at the age of 3. I'm currently a university student living in Sydney Australia with the hopes of pursuing a career in a creative media, whether that be writing, publishing, artistic, or any of the like. Favourite game series': Sonic/Halo/Left 4 Dead Favourite anime: Gundam Favoutire Console: Xbox360 Favourite TV show: Firefly Favourite Pokemon: Jolteon

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