Simcity in development at Maxis studios

Simulation Ramblings PC News EA

Oh the memories of running home from school to get my homework done as fast as possible to get as much game time on Simcity as i possibly could before being kicked off the computer. From the burning cities to Godzilla rampaging through the city destroying everything in its path, the original game from 1989 that started it all was as addictive as it was groundbreaking. Electronic Arts have revealed at Game Changers @ GDC the rebirth of Simcity for the PC, currently being developed at Maxis Emeryville and available sometime during 2013. “We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label. “Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavor and playability that has been intrinsic to the franchise since its birth.”

Fans can now get a glimpse of the new addition by viewing an extended trailer at www.SimCity.com, and also by pre-ordering the game on Origin will receive exclusive Heroes and Villains content. Completely upgraded to include current day environmental issues, Simcity will allow players to co-exist alongside other players, where their actions will have consequences far beyond the boundaries of their own city limits. Simcity gives players the opportunity to recreate life-like cities while dealing with real day problems such as waste management, global warming, pollution, overcrowding and renewable resources to name just a few.

– Please note the picture is concept art

“We’d like to thank the millions of fans who have helped make SimCity synonymous with the city-building genre. This is a franchise that means the world to us at Maxis and we’re happy to be bringing it back home where we are reimagining it for an entirely new generation of players,” said Lucy Bradshaw, Senior Vice President of EA’s Maxis Label. “Using our proprietary GlassBox Engine, SimCity for PC will equip players with the tools to play the most sophisticated simulation of its kind. We are dedicated to making sure the experience – no matter the platform – has the fun, flavor and playability that has been intrinsic to the franchise since its birth.”

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  • CellophaneGirl

    I never really got into SimCIty, but this actually looks pretty interesting. I might have to give it a try when it comes out. Hopefully there will be a demo.

    I like the thought that the cities will sort of be interconnected and your actions will affect the “world” and not just your city. It will be interesting to see what kind of impact other players have on my own city.

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