X3: Albion Prelude 1.1 Patch Released

Simulation PC News FPS Deep Silver

For players of the latest game in the X universe, X3: Albion Prelude, a new patch has been released that addresses some serious issues with this game. Specifically, there was a major glitch that severely impacte3d on the games performance over long game sessions, which are incredibly common in this kind of game (for me, I would just leave my game running over night and come back to find my traders had netted me a nice income).

Among the major issue listed above, there have been a number of significant improvements within the game, listed below –

X3: Albion Prelude 1.1

New Features and Improvements:

– Added various performance optimisations
– Made several balancing changes to improve gameplay
– Reduced excessively loud weapon/explosion sounds
– Improved missile friendly fire behaviour
– Push effect of “push” lasers now uses falloff
– Player missiles now immune to bullet damage for 2 seconds after launch
– Reduced missile spam from missile boats
– Improved missile barrage command for M8 ships
– Out-of-sector combat fine-tuned for better simulation
– Game now uses a wider range of combat music tracks
– Valhalla’s jumpdrive will no longer jump to gates (because it’s too big!)
– M8 ships now considered more powerful than M6 ships for mission balancing
– Reduced excessive Stock Exchanges profitability
– Graphs show zero lines for X and Y axis if values above and below zero are present
– Improved behaviour of Home and End keys in menus
– Wider range of quotes used when starting a plot game
– Added localised Loading screen messages
– Steam achievements can now be obtained while in offline mode
– Improved target rectangle scaling at high screen resolutions

Fixes:

– Fixed slowdown over time caused by missions (existing savegames should speed up too)
– Fixed crash when jumping in-sector while player ship turrets are firing
– Fixed freeze caused by RRF script priority conflict
– Fixed claiming of abandoned ships
– Fixed Terran Complex Construction Kit
– Fixed handling of war objects that are boarded
– Fixed OWP firing at targets that have been captured
– Fixed turrets “losing” weapons when going out of sector
– Fixed default shield on Lasertower
– Fixed missing docking slots on Kyoto
– Fixed Pike so that it can now carry shields it can fit
– Fixed price of Griffon Sentinel
– Fixed Traveller achievement
– Fixed several Stock Exchange bugs and exploits
– Fixed sector blacklists for Mk3 traders
– Fixed OOS mining not working
– Fixed various minor issues with marines, fleets and RRF
– Fixed custom menu selection for certain menu items
– Fixed incorrect mod path
– Fixed global parameter for number of missiles in a swarm
– Fixed interface animation speed when running SETA

This news is no doubt welcome by the X fanbase, especially considering the long list of fixes that have been implemented so far. I can’t wait to see what the next patch brings. Check out the full patch list here.

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