Kingdoms of Amalur: Reckoning Destinies System Detailed

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In their latest “Inside Reckoning” video, the guys over at 38 Studios and Big Huge Games talk through the Destinies system which sets the game apart from other RPGs.

In short, players don’t just pick a class at the beginning and go on their merry way, rather they are slowly presnted with an ever evolving tree of Destinies, from which they can choose perks and statistics which will increase their ability as a warrior, thief, or mage. What’s most interesting is that hybridization is encouraged with unique hybrid destinies which can be purchased only by those who invest in more than one tech tree. You can be the biggest, baddest warrior around, or you can be a sword-wielding, fireball-hurling warrior-mage hybrid.

For the full details check out the video below. Reckoning comes out for PC, Xbox 360, and PS3 on February 7th.

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