You know after the massive amount of effort Peter Molyneux put into his stance that Fable: The Journey would not be an on-rails game, this is the exact opposite thing to say. In an interview with OXM he stated that there would not be melee or gun usage in the game as there was no feedback provided to the player when they are playing with the Kinect.
Molyneux says that the human brain itself is “encoded to expect recoil from those things” and that he hates melee and guns because of this. Instead he says that when he “swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.”
Instead he says that there is a unique factor when it comes to magic, mostly that “the thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords.” I’m not entirely sure what Molyneux is thinking to be honest, as saying this means that The Journey is nothing more than an on-rail shooter with magic instead of bullets…Related Articles for this post below: