Valet Parking 1989 prepares to roll onto the DSiWare…

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Ever wanted a game where you could immerse yourself into the world of …valet parking? With such an odd concept of a 1989 set valet parking title, I think the subject alone is definitely original. That however is the name of the game in Valet Parking 1989 which will soon be headed to the DSiWare thanks to developers, Zordix AB. Zordix AB have released a lot of information about this title though, and I am starting to think that this oddball title may be a winner. Valet Parking 1989 throws gamers back in the time of bright colors, big hair, and a neon lit California. The concept of the game is quickly park cars for impatient clients. In a way, you can think of it as a Diner Dash, but with…valet parking (of course) instead.

Here is a full list of features for the title:

  • Park and return cars to patience impaired guests.
  • One evil bossman! intense and manic gameplay.
  • Set in a neon lit California 1989.
  • 12 story mode levels all with their own challenges.
  • Shoulder pads galore.
  • 30 characters that you may or may not (n)ever have heard of.
  • Mullets, mullets everywhere! 15 songs (quite but not like, anything you heard before)
  • Two words, handcuffs and ice cream.
  • 15 cars, big and small with their own quirks. Never ending play, with or without a teen movie story.
  • A nice ambulance, you will need it!

A trailer was also released for the title, which you can check out below. The clip doesn’t show off too much really, but if the music and setting are any indication, this title really looks to be an awesome addition to the DSiWare and a bit addictive to boot. Valet Parking 1989 reminds me of some of the offbeat titles the DS has seen in it’s lifespan that are packed full of clever and humorous dialogue all the way through, which is why the is a must buy for myself. No date has been given yet but I would expect to see this game parking its way to DSis sometime later this year.

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  • v8hilux

    seems like a cool lil game shame its only on a single platform. i tell you what though, i am yet to really see a game where the double screen function has been a necessaty. has having the double screen really brought any game into its own?

    • Dustin Spencer

      Yea, I have played many DS titles where the top screen becomes a necessity. The World Ends With You, Sonic Colors, Face Pilot, and even Dark Dawn all done this really well. The top screen is mainly used on most games to display a map or item list though, which is great as you dont have it taking up half the screen. There is an upcoming title under the name Monster Tale that will use it as an essential key of gameplay as well.

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