Lionhead applies massive Fable III patch today

Xbox 360 News Microsoft Adventure Action

So how many bugs did Fable 3 have exactly? Well enough that the first patch that came out for the game was 5MB in size. The patch which went live this morning from Lionhead Studios is set to fix many of the major problems that persist in most if not all Fable 3 games. Some of the major fixes are those involving game breaking glitches and quest problems, and the fact that Jasper mysteriously goes mute later in the game.

This is great news overall and will lead to probably at least a new experience as far as the sanctuary goes because I loved the little quips that Jasper used to make when I got a new trophy or did something specific. It was quite disheartening when he suddenly became quiet for no apparent reason only to find out it was a glitch in the game.

Catch a full list of all the different bugs that have been patched below which includes both major and minor fixes.

Major Fixes

  • Sanctuary: Fixed numerous issues whereby Jasper would stop talking or whereby the world map would become unusable
  • Quests: Tabletop: The Hobbes may not spawn in the last area causing the player to be unable to progress
  • Quest: Tabletop: Online multiplayer: Player host is unable to vault off platform to Hobbe area
  • Quest: Tabletop: Player can become stuck behind some rocks
  • Quest: Tabletop: After defeating the hollowmen in the room with the lever the player is unable to progress
  • Quest: The Masquerade: Player can become trapped in Reaver’s mansion.
  • Quest: The Masquerade: Player can fall out of the world
  • Quest: GNOMES PART 1: Player can break script
  • Live: The players fall out of the world (FOOTW) when transitioning from Shifting Sands to The Veiled Path
  • Crash: Mourningwood guards audio
  • Crash: During the quest “Peace, Love and Homicide”

Minor Fixes

  • General improvements to performance and frame rate
  • World: Online multiplayer: Fast Travel area does not extend from end of level the “The Hole” to go to Mistpeak Valley
  • World: Player can fall out of environment in Mistpeak Valley while in combat
  • World: After proposing marriage, Bowerstone Castle cannot be selected as family home
  • World: If client repairs a house, the house goes from renting out to living in
  • World: Player can become stuck during Castle Battle after vaulting over sandbags near burning cart
  • World: Bowerstone Industrial: Player can fall off the world
  • World: A fix for existing or future FOOTW situations
  • World: Online multiplayer: No Particle Effects on Host Screen after Marrying another Player
  • Live: Orbs do not always show up
  • Live: Online multiplayer: Fixed an issue with sliding host in the sanctuary
  • Live: Fixed several issues relating to gifting and receiving gifts in local and online co-op
  • Quest: Tabletop: Breadcrumb not leading to Demonic Chickens
  • Saves: Fixed a few issues that could cause a corrupt save game slot
  • World: Driftwood: Hero can become stuck inside of tree
  • World: Shooting a crate creates a duplicate crate
  • World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked
  • Speech: Japanese: Reaver is missing VO in one quest
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  • Cellophane Girl

    I was kind of hoping they’d fix the issue I have where I can’t interact with the children in bowerstone industrial (other than my own kids). Those kids are getting very mad at me because I wont give them my autograph.

  • frankcastle66

    “player can fall off the world” lol i would have been pretty ticked had i gotten fable the day it came out and had the happen lol … i recall playing the newest medal of honor the day it came out and having my team open up the door to the next section of the level except they didn’t it was total abyss and me and my team were sucking in dark nothing ness and as an extra slap to the face the game gave me a checkpoint so i had to start the entire level over …..and it happened again….. but enough about that lol

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