HomeGenreActionHuge Hydrophobia Update and Price Drop

Huge Hydrophobia Update and Price Drop

Today brings a huge update to Hydrophobia and a change in the price. The new price is 800 MSP down from 1200MSP and it creates an extremely tempting purchase for those of you looking for a game to spend your free time with this Christmas holiday. Check out our review of the game here if you want to learn more about it.

In regards to the massive update, Dark Energy’s Joint Creative Director, Pete Jones, has stated:“Thanks to the bespoke procedural technology and data driven architecture of the InfiniteWorlds engine, we’ve been able to cram a huge amount into a tiny patch – to be honest we didn’t think it was possible to make as many changes as we have. The camera and control changes alone makes it play so differently; it’s a whole new experience. We have listened to what the community liked and disliked about the game; we know we didn’t get everything right first time around but we have taken this time to refine the experience.”

The list of changes is huge and incredibly long. You can either check out the video below for a taste of all the changes or scroll down even further to read the complete list of changes. Either way, the changes – both the patch and the lower price – are welcomed with open arms.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=GE1odtt9i3U&feature=player_embedded[/pro-player]

Improved Graphics

  • Character dynamic self-shadowing
  • Enhanced lighting
  • Improved textures
  • Better water spray effects
  • Improved water reflection and refraction
  • Enhanced electricity effects
  • Environmental geometry tweaks
  • Additional video texture work

Physics Enhancements

  • Increased number of dynamic objects
  • More realistic character water resistance
  • Explosive forces re-balanced

Overhauled Camera System

  • Camera positioned closer to character
  • Improved tracking of the action
  • Enhanced collision detection
  • Better FOV for framing the action

Improved Movement and Animations

  • More fluid and precise character control
  • Improved character animations add realism
  • Enhanced animation transitions make the character more ‘weighty’

New Climbing System

  • Continuous hand-over-hand climbing system added
  • All new, more realistic animations
  • More fluid climbing controls and movement

Platforming

  • Automatic ledge grab functionality
  • Improved swing mechanic
  • Improved jump-from-balance mechanic

Control Layout

  • Switch to a more traditional control layout
  • A to jump
  • LT to aim
  • RB to detonate enhanced Gel and Energy Rounds

Dialogue Re-Edit

  • Dialogue has been pruned
  • Irritating or extraneous lines cut

Cutscenes Re-edit

  • Cutscenes reviewed and edited
  • Overly long cutscenes shortened

Collectables

  • Emails and E-Books no longer interrupt gameplay when collected
  • Collectables re-positioned throughout levels
  • Points awarded for collectables tweaked

New Waypoint System

  • Waypoints for every objective and sub objective
  • Choose permanent on-screen waypoints or new MAVI only mode
  • Waypoints added for Ciphers and Frequency Keys with colour coding
  • Corpses with Frequency Keys glow orange for easy identification

Map Improved

  • Improved controls and button layout
  • Default view of Kate’s position
  • Toggle Kate’s position / objective location manually
  • Easier to navigate

Prompts

  • Prompts re-worked for better clarity
  • Prompt triggering reviewed and improved

Tutorials

  • Video tutorials cut back
  • Improved in game tutorials
  • New tutorial puzzles

Wading Improved

  • Enhanced physical character feedback from water forces
  • Improved transitions between wade states

Swimming Improved

  • Improved swimming controls, more finely balanced
  • 180 degree swim turn removed
  • Improved camera behaviour when swimming
  • Underwater combat system streamlined

Puzzles

  • Improved feedback for Cipher and Frequency Keys
  • Ciphers re-positioned for greater accessibility
  • New mission orders related to Ciphers add to the backstory
  • Existing puzzles refined where possible
  • New electric puzzle elements added

Damage System Improved

  • Kate no longer unfairly damaged/killed by unseen elements
  • Fire/electrical damage reduced
  • Combat damage re-balanced

Overhauled Damage Feedback

  • Monochrome health feedback system implemented
  • Enhanced directional damage indication
  • Heartbeat force feedback and SFX added
  • Audio ducking system improves health feedback

All New Oxygen Feedback System

  • Oxygen bar added
  • Heartbeat force feedback and SFX added
  • Phobia effect for oxygen feedback enhanced
  • Phobia audio hallucinations added
  • FOV pulse added for drowning feedback
  • Phobia warping effect removed from non-submerged sections

Overhauled Combat System

  • Automatic weapon holster/unholster system
  • Seamless integration of combat / non-combat systems
  • Improved aim reticule
  • Aim remapped to LT
  • Destructible objects highlighted more clearly
  • Destructible objects easier to hit
  • A greater supply of ammo throughout the levels
  • AI improved and enemies rebalanced
  • More enemies and more engaging combat design

Weapons Improved

  • Sonic Rounds overheat removed
  • Sonic Rounds charge time halved
  • Sonic Rounds do more damage to NPCs and are lethal
  • Multiple Gel and Energy Rounds can be deployed simultaneously
  • Deployed Gel/Energy rounds can be detonated as a group

All New Cover System

  • Smoother transitions in and out of cover
  • Easier and more intuitive to get in and out of cover
  • Toggle cover whether armed or unarmed
  • All new animations make cover system more realistic

Checkpoints and Reloading

  • Checkpoint positions reviewed and improved
  • More checkpoints
  • Automated and faster reload after death

Levels and Game Balance

  • Vent behaviour improved
  • General level design tweaks
  • AI numbers and positioning improved
  • Ammo amount and placement improved
  • Collectable placement improved
  • Gameplay balance improved throughout

Value

  • Price dropped to just 800 Microsoft points
  • Trial extended to allow players to sample more of the game for free