Black Ops Update is live

Playstation 3 Xbox 360 PC News FPS Activision


Black Ops has generated over $650 million in sales during its first week, which is $100 million more than Modern Warfare 2 achieved over the very same period. People out there must really love that zombie mode, or maybe it is just recreation of the “Zork” game hidden away in the background. I enjoyed about 2 hours worth of gaming playing “Zork”, kept getting stuck in the noisy room though.

However, you guys are probably just here to read up on the update. Treyarch has luckily kept close tabs on all the bugs and have fixed them pretty swiftly. I could be like every other site and direct you to their forums, but that is a pain in the rear. So I’m just going to paste the full list of every single update straight into this post. Less clicking for you guys, I do it just for you. However, if you actually want to go to the forum, Click Here.

Every update since launch is right here, so check them out.

IN PROGRESS

  • · Prevention of Valkyrie rocket exploding upon release under rare conditions
  • · Prevention of Gunship failing to give player full control under rare conditions
  • · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

LIVE FIXES

    11/18

  • · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
  • · Experimental slight reduction in knife lunge range – this is a trial change
  • · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige11/17 (full title update)
  • · Improved matchmaking to find matches significantly faster
  • · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
  • · Improved host selection to ensure that the best host is always selected in the pre-game lobby
  • · Improved party system to ensure that parties don’t get broken apart
  • · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
  • · Server-side and game-side changes to decrease the amount of failed Film uploads
  • · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
  • · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
  • · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
  • · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
  • · Additional fine-tuning of audio levels for bomb plants/defuses
  • · Additional online security enhancements11/16
  • · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
  • · Array: Added collision to prevent players from partially clipping into a tree
  • · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
  • · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
  • · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
  • · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location11/12
  • – Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
  • – Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
  • – Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option11/11
  • – Online number counts were not updating properly; these are now reporting exact online numbers
  • – Parties getting disbanded when host did not find a match quickly11/10
  • – Users’ rank and stats can get wiped under very specific conditions11/9
  • – Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
  • – Crash when viewing content (films, clips, etc) in the Community & Recent Games menu11/5
  • – Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
  • – Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
  • – User can get an infinite number of ‘Sam Turret’, ‘Care Package’ and ‘Sentry Gun’ killstreaks (commonly referred to as the “care package glitch”)
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  • jaypea360

    Wow that is a big list. I am always going to have connection issues though. Australian internet leaves a lot to be desired.

    Great game though, lots of fun.

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