Final Fantasy XV to be more like an RPG?

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I’m sure many of us have either heard or been the source of some of the complaints about FFXIII being extremely linear in the beginning of the game. Being as there are no towns, and no shops at all. Well that may change next time around.

Motomu Toriyama, the game director behind the 13 installment, has been quoted saying the following:

“Personally, the Final Fantasy games that I have worked on have been very story-driven, so in terms of the development I wanted to, of course, use my personal strengths which where those.”

“The next title that we will create will have those (RPG) elements, and the improvements to those elements that you (the fans) were mentioning.”

I say Final Fantasy XV, because FFXIV is already slated to be an MMORPG whose beta has just opened up to possible enrollment.

So far I’ve gotten as far as Disc 2 on FFXIII, however I am actually enjoying the linear game play and loving the storyline. Though from what I have heard the gameplay expands into being more open worlded after arriving on Disc 3. So although the beginning may be linear, the entire game is not.

Especially with how some games put the storyline on the shelf and focus mostly on the action and the looks of the game, it is refreshing to see a well fleshed out story with intriguing characters (standard J-RPG archetypes included even).

Though from the looks of that statement, he was truly not expecting that many people to dislike the new changes to the series. It seems that they will be returning the game more to its RPG elements, including towns and everything that was removed.

Though Motomu Toriyama has also tried to explain his reasoning for removing these elements

“In the previous Final Fantasy games on non-high definition consoles, we were able to kind of take everyone’s ideas and include them in the games.

I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you’re not really able to do that because it takes so long to develop.”

However Bioware seemed to have no trouble making even small towns for Dragon Age. And neither did Tri-Ace when they made Star Ocean: The Last Hope. So the question is why couldn’t Square Enix?

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  • skull_x_man

    I remember readin in an article somewhere that Square Enix criticised the way all western RPGs put you in a world and let you do what you want. And now they’re going to do the same thing? Hmmm…majority sells

  • I held off of the game until I can get it cheaper. It was between FF or Battlefield and Battlefield seemed to be getting more positive feedback.

    I’m glad they’re making the next FF more RPG-like though. I’m sure I wouldn’t have minded the linear play to much if the story is decent.

  • Andrenekoi

    I have no problems with linear games, it’s just an design choice and works really fine, the Final Fantasy series itself was always an more linear experience. Of course they weren’t as linear as Final Fantasy XIII.

    I think this “no towns” rule can ends being the real grip for me, it’s not exactly an problem, but one of my favorite things while playing an rpg is to visit a new town, speak with all the npcs, i really hope they put them back on the next Final Fantasy.

  • frankcastle66

    maybe the change will be for the better ya never know …

  • Ty

    I think it’s an opinion-based decision. They are trying to please the critics. If it makes things better, that’s cool.

  • LeperMessiah43

    I’ve never really like FF games but this may make them a little bit less boring

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